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Baldur's Gate III Exposes MAJOR Xbox Series S & Series X Compatibility ISSUE

Baldur's Gate III Just Changed The Face of Xbox Policies

Balder's Gate III Exposes Xbox Series S and Series X Compatibility Controversy
Settle down everyone - Phil Spencer, probably

Baldur's Gate III, the talk of the gaming community, hasn't even graced consoles yet. Larian Studios, its creator, holds steadfast to a policy of releasing it "when it's perfected" across different platforms. Already captivating audiences with its Windows debut after emerging from early access, the game is poised to launch on PlayStation 5 and macOS by September 6th. As for Xbox enthusiasts, the wait may be a tad longer, but Larian assures that the acclaimed RPG is set to be part of Microsoft's console portfolio by year's end.



One might wonder why Xbox had to wait in line, even allowing the game to temporarily wear the mantle of a PlayStation console exclusive. The answer lies in the complex intricacies of Microsoft's Series S and Series X parity regulations. With Series X standing as the more robust sibling, it often offers enhanced visual dynamics, superior framerates, and even the shimmering beauty of ray-tracing. As I've stated from the start, Microsoft offering two different consoles was a terrible idea, now we see why.


As per Michael Douse, Larian Studios' director of publishing, there's no hidden exclusivity pact keeping the game away from Xbox. Instead, the challenge is technological. He mentioned:

"The need for feature consistency prevents us from eliminating the split-screen function. Hence, our commitment to ensuring it works optimally remains undeterred."