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Media Pushes Forward On Gamergate 2 Agenda

It all started with Kotaku (shocker, I know). The recent resurgence of a movement dubbed 'GamerGate2' by these folks has reignited discussions on harassment, culture wars, and the industry's political entanglements. A recent (cringe) article by Take This has brought to light the impacts of this renewed campaign, targeting entities and individuals, particularly those associated with Sweet Baby Inc., a narrative development studio based in Montreal.


The Take This article outlines fabricated arguments of the distress and challenges faced by individuals in the gaming sphere, emphasizing the need for community support and active stance against harassment. This is a clear strawman argument built just to knock down. However, even so, the piece has sparked controversy and debates, leading to critical discussions about the motivations behind these narratives and the broader implications for the gaming community.



Critics argue that the narrative presented may inadvertently fuel division rather than foster understanding and resolution. Concerns have been raised about the potential for articles like these to be perceived as serving particular political or ideological agendas, especially when funded by grants or organizations with specific ESG (Environmental, Social, and Governance) interests. This perception can lead to skepticism about the objectivity and intent behind the messages being pushed.



The aftermath of the article's publication has seen significant backlash, with individuals involved in the discussion facing increased scrutiny and, in some instances, resorting to privatizing social media accounts due to the controversy. This reaction underscores the volatile nature of online discourse, where missing context or one-sided narratives can escalate tensions and lead to misunderstandings.



It's important to acknowledge the complex dynamics at play here... Something the 'other side' doesn't want you to see...


While it is essential to address and combat harassment and hate within the gaming industry, there is also a need for open and balanced conversations that consider different perspectives and experiences. This (currently) one-sided approach by Sweet Baby Inc. and their associates in the press isn't helping anything. The gaming community is diverse, and approaches to resolving conflicts and fostering a healthier environment must be inclusive and multifaceted.



As the discussion around GamerGate2 unfolds, it is important for all stakeholders — from gamers to industry leaders — to engage in reflective and constructive dialogue. Rather than jumping to conclusions or demonizing opposing viewpoints, it would be more beneficial to seek common ground and work towards solutions that respect and protect all individuals involved.


Only through mutual understanding and concerted efforts can the gaming industry move forward and address the underlying issues that continue to challenge its integrity and unity. This current approach ain't doing it.


~Smash

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I refuse to allow the narrative on our side to be manipulated by 4Channers again (yeah I know the original GGate page was banned on 4C, but still), We cannot have an usVthem on this one centering around race/gender issues, otherwise they will start accusing us of being racists and homophobes when that is simply not true whatsoever, we need to make it clear this is about people in power that are disguising American tokenism as diversity, white-washing and cherry-picking other cultures, including shaming a dead man when his body wasn't cold yet just over a character SBI had no context for.

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Smash JT
Smash JT
Mar 13
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Well said 100%

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