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Red Thread Games Releases TRIGGERED Dustborn Statement

Red Thread Games' Statement on Dustborn: An Echo Chamber in the Making

Red Thread Games released a statement addressing the community about the reception of their game, Dustborn... and boy, is it absolutely (unintentionally) hysterical.

The statement, cloaked in language about "thoughtful feedback and respectful criticism," comes across more as crying and complaining instead of genuine thoughts. It reveals more about the developer's true stance on engagement than they intended.

While they claim to "welcome discussion and debate," their actions suggest otherwise, veering closer to an echo chamber than fostering dialogue.


In their message, Red Thread Games states:

"We expected Dustborn to spark conversation and debate, and looked forward to engaging with our players in a positive and constructive fashion. Unfortunately, that conversation has been drowned out by a tidal wave of hate and abuse."

This initially sounds like an earnest call for dialogue, but in reality, it paints a picture of selective listening. Sure, they expected "conversation and debate," but only as long as it aligned with their narrative. The moment dissent arose, it was dismissed as "hate and abuse."

Are they truly interested in engaging with their community, or do they only want to hear praise and positive feedback?

I think we all know the answer to that...


A Game Developer's Right, But Not a Demand

Look, if you want to make a game with a particular message, perspective, or ideology and release it to the world, that's perfectly fine. It's your creative vision. But where Red Thread Games missed the mark is in demanding that everyone not only engage with that vision but also support it financially.

They make it sound like it is the audience's duty to embrace Dustborn:

"But we have zero tolerance for hate speech, harassment, and threats of any kind. Those who engage in such behavior will be removed from our community."

While no one condones hate speech or harassment, the problem here is the broad brush with which they paint all criticism. If you create a product—especially one that is attempting to push boundaries or messages—you have to be prepared for pushback.

As consumers, we have the right to spend our hard-earned money on whatever want to. If that means not buying Dustborn, then Red Thread Games needs to accept that reality and not try to muzzle dissenting voices under the guise of "hate." Maybe instead, I dunno - crazy thought, next time create a game that people want to play!


The Reality of the Marketplace: Failure Happens

Red Thread Games' response feels less like an acknowledgment of their audience's right to choose and more like a demand for validation. They need to understand that just because they put out a game, not everyone has to buy it. In fact, the vast majority of gamers typically don't. It's like The Model Gamer said on Twitter: Assuming that just because I put out a video on my channel, the entirety of YouTube has to watch it. Sure, I'd be thrilled if they did, but that's not how things work. Consumers have every right to pick and choose what they engage with.

Failure is a part of reality. Game developers need to recognize that, like many developers before them, they'll face setbacks. If Dustborn doesn't sell well, then the path forward isn't to blame the audience or dismiss criticism as hate. It's to learn from the experience, dust themselves off, and try again... But blaming the audience for critique? For shame, Red Thread. Not to mention your own developer seemed to go off the deep-end against the community far worse than any gamers on Twitter that I've seen... So there's also that.

Open Dialogue or Controlled Conversation?

In the end, Red Thread Games' statement reflects a common theme among those who don't quite understand public discourse. Entities like this say they want debate, (or, FIGHT ME, PHYSICALLY) but what they truly desire is an echo chamber. If they really wanted to engage with their audience in a meaningful way, they'd take all feedback—positive and negative—with grace and use it to grow. Instead, they've chosen a path that alienates potential players and dismisses valid criticism.


As they themselves put it:

"Together, let’s continue building a world where everyone can feel valued and empowered to share their stories."

Maybe it’s time they start by listening to the stories that don't fit their narrative... But then again, in order to produce the garbage that is Dustborn, you need to be a bit 'off'...


~Smash

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2 Comments


As a person of a minority myself, I felt sick playing this game. I don't know if it was a hash on Trump or a peg at immigrants moving into America. My father came from Mexico and earned his citizenship, and now I'm supposed to follow this example and take over and destroy other Americans? Seriously? My father yeah, had issues with racism over the years, and I sure as hell did too growing up. But I don't want to force people to accept my culture, I just want people to like it. If I was to "force" any American to do something I would make them wear sombreros and ponchos. Not threaten to burn down everything they love and…

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I would have to agree with the last paragraph on this article- The Company should listen to those whom are not part of their Pathetic echo chamber bubble or whom also don't align with the Garbage Pansy narrative because that's all it is, is a company full of Pathetic pansies whom have been brainwashed to believe in the DEI LIE

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