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Writer's pictureSmash JT

Unknown 9's Ex-Reflector Entertainment Whistleblower Exposes Kim Belair as Mentally Disturbed CRAZED LUNATIC

Unknown 9 Ex-Employee Breaks Silence to Expose Kim Belair as Mentally Disturbed CRAZED LUNATIC

Unknown 9's Ex-Reflector Entertainment Whistleblower Exposes Kim Belair as Mentally Disturbed CRAZED LUNATIC
This isn't going to be a great look for Kim Belair's future...

In a bombshell callout, a former employee of Reflector Entertainment has come forward to shed a cleansing light on all the chaos surrounding Unknown 9: Awakening and the toxic work environment fostered within the company. The whistleblower, who worked in cybersecurity, has provided some seriously shocking details about the mismanagement, unprofessional behavior, and lack of productivity that plagued the studio during his tenure. Most notably, this employee has taken aim squarely at Kim Belair, describing her as "completely unstable" and unfit for leadership.

You're shocked, I know. But you won't believe what this guy has to say about Kim and how she acted around the office...


Eight Years of Wasted Development

The whistleblower confirmed in his French video (auto-translated from Google translate) on his YouTube channel Le repaire du Gamer that Unknown 9 was in development for nearly eight years... but the end result was far from "reflective" of the time and resources invested into it. Despite many folks trying to deem this a double A title (AA), in reality, he says it should actually be labeled as a Triple-A title, due to the sheer number of employees involved (approximately 120, many of whom were former Ubisoft staff - because game industry incest), the game failed to meet even the most basic expectations. According to the whistleblower, the blame falls in line with what I covered in my previous video discussing the layoffs.

If you missed the above video or don't have the time, to sum that all up, as the whistleblower goes on to confirm - it falls directly on the lackadaisical work culture where employees spent their time watching YouTube videos, chatting, and drinking beer on Fridays as early as noon.

Reflector's leadership, including Alexandre Amancio (above), co-founder and former Ubisoft executive, is also implicated in this systemic dysfunction. Amancio, described as the mastermind behind the project, allegedly failed to provide any meaningful direction, leaving the studio adrift for years.


Salaries ranged between CAD 100,000 and CAD 150,000, yet productivity was almost nonexistent - it was nowhere to be found. The whistleblower went on to point out that the exorbitant expenses most likely contributed to the extreme financial strain that ultimately led to Bandai Namco’s acquisition of the company... But that didn't fix any problems.


A Toxic Work Environment

Beyond the lack of productivity, the whistleblower described the workplace as rife with toxicity. Micro-groups, cliques, and infighting were common, creating a hostile environment that stifled collaboration. Funny how that mindvirus infection always seems to make clusters of people to outcast others who aren't like minded... The whistleblower’s own experience ended on a crazy note that could be grounds for a lawsuit, as he stated that after he reported his IT director for downloading 'illicit' content on the company network... rather than addressing the issue, Reflector’s leadership retaliated by terminating his employment.

Adding to all this dysfunction, Bandai Namco’s takeover of Reflector Entertainment resulted in mass layoffs, as the publisher sought to cut ties with many of the former Ubisoft employees who had contributed to the chaos. But again, too little, too late.


Kim Belair’s Role in the Disaster

While some of the mismanagement can be attributed to Amancio, the whistleblower did not mince ANY words when it came to discussing Kim Belair. Although Belair was positioned as a key figure in the game’s development, the whistleblower made it clear that she was far from a stabilizing force. He went on, describing her as "completely unstable" and he even alleged that Belair is unfit for ANY kind of leadership role, let alone one in a high-pressure, collaborative environment like game development. This same Kim Belair that has been the CEO of the dysfunctional Sweet Baby Inc. for years now. Who'd a thought?

He went so far as to claim that Belair’s erratic behavior suggested that she may be undergoing treatment from multiple psychologists—an insane situation that he framed as a 'positive step' for her personal health... but a damning indictment of her ability to lead a team or oversee a major project. "She doesn’t seem well" the whistleblower continued, adding that her lack of stability was beyond evident to any of those who worked alongside her.

Now I haven't been one to go light on Belair over the past year after learning of her involvement in the game industry, and for good reason. Belair’s leadership style has been criticized by MANY folks in the past for prioritizing her activism over productivity, and this whistleblower’s new testimony here in his video reinforces those concerns. If her work on Unknown 9 was any indication, her focus on external narratives rather than core game development contributed to the game’s ultimate failure more than anything. This whole situation is beyond wild to me. Anyone that had a single massive failure in their career on the same level as Kim Belair's MULTIPLE destructions would be banished from whatever industry they were in forever, yet for some reason, with Kim, she continues to find a way to fail upward in this world. If there's any real talent she has, it's THAT.


A Legacy of Failure

The whistleblower’s account paints a grim picture of a studio plagued by mismanagement, wasted resources, and toxic leadership. While the failure of Unknown 9: Awakening obviously can’t be attributed to one person alone, Kim Belair’s leadership role as a key figure in the project raises more of those pesky 'serious' questions about her qualifications and priorities. Her behavior, described as unstable and erratic, underscores an even broader issue facing Reflector Entertainment during their tumultuous development cycle.

In the end, Unknown 9 serves as a good reminder of what happens when a studio prioritizes that whole DEI image and optics over real, actual meaningful leadership and productivity. If Kim Belair’s approach was any indication, it’s clear that the gaming industry needs to take a closer look at who it elevates to these leadership positions—and whether they're truly equipped to deliver the results gamers deserve.


~Smash

5 Comments


Thankfully, since February 2024, with everyone now aware of the forced DEI plaguing Western game companies and boycotting any game having it, Kim Blackmail a.k.a Kim Belair, and her POS company, Sweet Baby Inc., will fade away - hopefully - when 2025 comes to a close. No one will miss this forced DEI era of gaming, and ten years from now, future gamers and developers who take note of this dark stain in gaming history will probably ask themselves this one question, "What the heck were these developers and publishers thinking implementing such garbagein gaming? Aren't they aware that their job is to entertain?"

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misterx51
misterx51
Nov 22

I really can't say i'm surprised. However as someone who had to deal with mental issues in the past i can only hope she will do whatever it takes to get better and stabilize her mental health.


She should take a long vacation, solve her mental issues and then hopefully go back to work - preferably not in the gaming industry because her name is already stained by her failures and DEI has been considered a 'liability' by multiple investors.

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Replying to

With the election of Donald Trump along with him and his administrations extremely anti-negative view towards DEI, woke gaming will collapse like a sack of potatoes by 2025.

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Not really surprised but it does make you think why companies keep hiring her being aware of her unstable behavior but i understand now why she started her own business so she can hire people that are mentally unstable just like she his.

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misterx51
misterx51
Nov 22
Replying to

Because they fear the backlash. But as all fearmonger businesses when nobody fears the backlash the fearmongers loose their power over those who used to fear them. All systems based on fear crumble when nobody fears them.

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