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Nintendo Fans Are PISSED! Mario Kart World Direct Fails To Impress

Mario Kart World Looks Great—But Is It $80 Great?

Mario Kart World's finally been revealed in full, and visually... it’s undeniably polished. It looks great! The environments are vibrant, character animations are crisp, and the courses showcase Nintendo’s signature charm. From dolphins riding dolphins to a cow character that somehow stole the show, there’s plenty to smile about in this whimsical racing update. But once the nostalgia fades, a question lingers in the air louder than that damn Blue Shell on the final lap: why does this game cost $80? ...and more importantly, why can't it be on the original Nintendo Switch as a dual release?

Despite how good it looks, Mario Kart World doesn’t feel like a significant leap forward from Mario Kart 8 Deluxe—visually or mechanically. In fact, there’s a valid argument to be made that, apart from a few new characters and costumes, it’s hard to distinguish from its Wii U or early Switch predecessor. Nintendo’s decision to make it exclusive to the Switch 2 isn’t about performance limitations; it’s about control. By locking it to their new hardware, Nintendo not only is nudging you toward purchasing their latest system, but also justifies a steeper price tag without offering a $60 USD option for legacy Switch users.

This whole tactic going on here isn’t new for the company, but it's becoming increasingly blatant. Where once Nintendo would throw in a free game with a major purchase—now they expect customers to shell out $80 for a racing title that, while fun, doesn’t radically innovate. Add in the cost of the new console and a subscription just to play with friends, and you’re staring down a $500+ investment for what is, at its core, still Mario Kart.

The Direct presentation itself did little to ease concerns. What many had prob hoped would be a deep dive explaining new mechanics or surprising content ended up feeling like a glorified, extended trailer. Fans were left amused and bewildered as Nintendo reiterated basic information—like confirming Mario is playable in Mario Kart—while skimming past the sort of meaningful upgrades that could’ve helped justify the price.


There were moments of charm throughout the reveal to be fair—quirky item returns like the Mega Mushroom, funny mission snippets, and the announcement that Rainbow Road is locked behind full completion—but none of it felt revolutionary. In fact, the most unifying moment in the chat wasn’t about a game feature at all, but that whole random cow appearance had viewers immediately fell in love with, further highlighting how little of substance was actually delivered.

Ultimately, Mario Kart World is a solid, safe, and well-crafted entry in the series. But Nintendo banking on exclusivity and legacy brand power to drive early sales, while withholding any kind of meaningful innovation, it sends a clear message: it’s not about whether the game could run on the original Switch—it’s that they don’t want it to. And that, more than anything, explains the $80 price tag.

Because they can.


~Smash

7 comentarios


Of COURSE they don't want this available for Switch. If Nintendo could, they'd break into your house, delete all your old save files, and destroy every console you own. Nintendo wants customers investing in a new library of Nintendo games with every console release, regardless of how many Nintendo games you've already bought (or how many times you've bought them). These guys just keep one-upping themselves when it comes to scummy practices. It's a shame the consumer is too stupid and loyalty blind to put their foot down and not support them, but it is what it is. 🤷‍♀️

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Man, the brain dead goyim normies will just never, EVER understand that the price hike is neither a result of supposed "iNcReAsEd dEvElOpMeNt cOsTs!" nor "bEcAuSe oF tEh gAmE'S qUaLiTy!!!" nor "tO sElL a cOmPlEtE gAyMe wItH nO dLcS!!!" as they claim, but rather pure greed and scum of the earth behavior when companies have the dick to do it.


Remember how these retards in the eighth generation tried to justify trash games saturated with HUNDREDS of DLCs + microtransactions SOLD AT FULL $60 (base game, non-deluxe or premium or whatever super duper edition they call it that was sold at $100 or whatever garbage that is sold at even higher than that), and these DLCs are actually basic content…


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Mr0303
Mr0303
17 abr

I saw a lot of comments under the video saying "this is not worth $80". I do hope that these new prices make customers more aware of what they are paying for.

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konthar
17 abr

I'm not shilling for the game companies, but as I've said before- MAN gamers need some perspective! The average game cart cost $233 (adjusted) in 1980.


TWO-HUNDRED-AND-THIRTY-THREE DOLLARS.


They were also MILLIONS of times smaller in data, and had vastly less to offer in gameplay.


People need to stop having the reaction of young children who can't see past their own immediate era.


What other product on EARTH, has held such a static price-point?

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Cal89
Cal89
18 abr
Contestando a

OK fair points—but here’s where your “perspective” needs perspective.


Yes, adjusted prices in the 80s were higher—but you’re missing the big picture. Back then, gaming was new, development was expensive, and physical media was limited. Now? We’ve got mass distribution, digital storefronts, and massively larger player bases to spread cost over.


Production is cheaper, margins are bigger, and the market is more mature.


And if we are comparing eras—those early games didn’t have £80 deluxe editions, season passes, paid DLC, microtransactions, or deluxe amiibo bundles. They were whole games, on day one.

Now? You’re often paying more… for less content, split over time.


Also, the Switch’s biggest demographic is still kids and families—so charging enthusiast-tier prices for a platform that…


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