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Xbox 360 Store and Marketplace Is SHUTTING DOWN - Everything You Need to Know

Xbox 360 Store and Marketplace SHUTTING DOWN - Everything You Need to Know
Bye bye, 360 store. We hardly knew ye

On July 29, 2024, Microsoft will officially retire the Xbox 360 Store and its online counterpart, the Xbox 360 Marketplace ( While this marks the end of an era for a console that has held a special place in the hearts of many gamers, it's essential to understand what this means for you and how to continue enjoying your content.

Frequently Asked Questions (FAQs):

1. Will this retirement impact how I play my Xbox 360 games?

No. You can still play previously purchased games and access content as before, whether it's on your Xbox 360 or via backward compatibility on Xbox One and Xbox Series X|S.

2. Can I still play multiplayer on my Xbox 360 games?

Absolutely. Multiplayer remains unaffected for games you've already downloaded or own on disc. However, remember that online services may differ based on the publisher's support for each title.

3. Can I redownload my previously purchased games after the store closes?

Yes. Even after the Xbox 360 Store closure, you can re-download previously purchased Xbox 360 and Original Xbox games. Simply go to Settings > Account > Download History on your Xbox 360. For offline gaming, ensure you've transferred the licenses to your console.

4. What about game updates and offline play?

Games will continue to receive updates. If signed in, both disc and downloaded games will function normally. However, without a valid license on the active console, some downloaded games might appear as “Trials” when offline.

5. Can I still purchase backward compatible Xbox 360 games after the retirement?

Certainly! While purchases in the Xbox 360 Store or Marketplace won't be possible after July 29, 2024, you can still buy Xbox 360 and Original Xbox backward compatible games on Xbox One, Xbox Series X|S, and on

6. What happens to unredeemed codes after the retirement date?

If you have a code specifically for Xbox 360 or Original Xbox content, redeem it before July 29, 2024. Codes might not be usable after this date. But remember, this does not affect gift cards or subscription cards.

7. Will there be any promotions related to this announcement?

There are no planned sales or promotions tied to this retirement. However, you can always check the Microsoft Store or local retailers for deals throughout the year.

8. Will Microsoft continue supporting backward compatibility?

Yes. Microsoft remains committed to supporting Original Xbox and Xbox 360 backward compatible games on Xbox One and Xbox Series X|S consoles.

9. What if I face issues with the content I've purchased?

You can still get assistance for any Xbox 360-related issues by visiting

10. Any chances of new backward-compatible titles being released in the future?

Microsoft has no plans to introduce more backward-compatible games.

Full details on the removal are at Microsoft Help Site here:

While it's bittersweet to bid farewell to the Xbox 360 Store and Marketplace, the legacy lives on through the continued support for backward compatibility and the enjoyment of previously acquired content. This transition, however, reiterates a longstanding debate within the gaming community: the dichotomy between digital media and physical copies.

Digital media has indisputably brought forth convenience and instant access to vast libraries. A gamer can purchase and download a title within minutes, sidestepping the need to visit a brick-and-mortar store or wait for a delivery. Cloud storage also offers seamless transition between devices, making it easier for users to pick up where they left off. However, as we see with the retirement of online platforms like the Xbox 360 Store, the permanence of digital media is tenuous. Games and content can disappear overnight, trapped behind defunct servers or mired in licensing disputes.

On the contrary, physical copies of games offer tangible assurance. A disc, cartridge, or other physical media isn't always reliant on the whims of online servers or the solvency of digital storefronts (well, until modern discs ended up just being codes to download info from storefronts) . Physical media is immune to digital rights management (DRM) disputes and, if taken care of, can last for decades, allowing gamers to revisit classics long after their digital counterparts might have vanished into the ether. For collectors, physical copies also hold sentimental and aesthetic value. The artwork, manuals, and sometimes even bonus materials provide a holistic experience that pure digital cannot match.

Furthermore, physical games often have a secondary market, enabling resale, trade, or gifting. This isn't just beneficial for consumers, but it can also introduce games to new audiences who might not have encountered them otherwise. Digital games, despite often having licensing terms that discourage it, usually lack this flexibility.

However, it's essential to acknowledge that the gaming industry, like many entertainment sectors, is moving towards an increasingly digital future. While this has its advantages, the concerns raised by the retirement of services like the Xbox 360 Store highlight the need for a more sustainable approach to digital media preservation. Gamers need assurances that their investments, both emotional and financial, won't evaporate due to evolving business strategies or technological progress.

In the end, while the convenience and accessibility of digital media are undeniable, the tactile permanence and inherent advantages of physical copies remind us of their lasting value. For many gamers, holding that physical game case, feeling its weight, and knowing that it's theirs to keep, trade, or share, offers a sense of security and nostalgia that digital libraries will always find challenging to replicate.


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1 Comment

Kimberly B.
Kimberly B.
Aug 17, 2023

I've sunk (no joke) thousands of hours into the 360, so to an extent my feels are crushed. On the other hand, Microsoft hasn't been a complete derfturd (unlike Nintendo) with regards to preservation and backwards compatibility, so most anything you'd probably want will still be available on the Series S/X going forward. (Case in point, I just finished a playthrough of Thrillville on my S only a few weeks ago.) It's not as though shutting down the 360 store is cutting off an entire library/generation of titles. (Though I'm assuming the shutdown means lights out for the Avatar Store, which does in fact suck.)

It's not a perfect system, but Microsoft does it as right as anybody and for…

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